BCM300- Week 7 : An understanding of the relationship between 16 desires and game design

Curiosity: There are all kinds of unknowns that need to be explored by the player.Obviously, because of curiosity, players like to do it, just like Mario Odyssey.Therefore, some hidden areas can be designed appropriately. Appetite: Many games use food or drink to regenerate health or energy. For example, Don’t Starve together use a variety of … Continue reading BCM300- Week 7 : An understanding of the relationship between 16 desires and game design