BCM300- Week 7 : An understanding of the relationship between 16 desires and game design

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Curiosity: There are all kinds of unknowns that need to be explored by the player.Obviously, because of curiosity, players like to do it, just like Mario Odyssey.Therefore, some hidden areas can be designed appropriately.

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Appetite: Many games use food or drink to regenerate health or energy. For example, Don’t Starve together use a variety of foods to restore health. Unfortunately, there are no online games that produce food.But you can make an arrangement with your friends that the winner will buy you a hamburger. That way, you can satisfy your appetite (just kidding).

Honour: A user’s need for a fair playing environment and a game designer’s willingness to support players who win by fair means are also the major reason for punishing those who gain by unfair means. Some games are designed to attract players with bugs or hang up features, which make it seem like players are excited, but it will lose the original meaning of the game. Winning is no longer a badge of honor.

Fear of social rejection: There are many reasons for social rejection, such as unethical behaviour or weakness. So it makes sense to get users out of the rookie category quickly, thus many games have a rookie area. Inability to communicate effectively with other people can also lead to feelings of social exclusion, so players should be encouraged to communicate.

Sexuality: The primal human desire, which is why adult games are so popular. For example, many female characters in games are designed to be very exposed. Such as in The Honour of King, many female characters wear relatively revealing clothes. For primary school students, these female characters with half-revealing breasts and tight bodies are sexual hints that are not consistent with their young age.

Physical activity: The desire to exercise of people is innate, yet most gaming platforms today do not require intense exercise. But sports games will always be an integral part of the video game industry, such as NBA 2K.

Order: Disorder creates a bad game environment, which has the negative effect of reducing the number of users, and it can also lead to an unbalanced economic system.Therefore, we should try our best to establish an orderly game environment. If the game is contrary to the logic of reality, users will feel disordered. Therefore, to increase the sense of reality of the game as much as possible is to reduce users’ sense of disorder.

Independence: The desire to make one’s own decisions.There are often restrictions on what the player can do, such as having to play the game according to the story and level design.These restrictions are necessary, but if there are conditions to increase the player’s freedom in the game, the game will be more popular. But chess is different. It’s the rules and limitations that make it interesting.

Vengeance: One player defeats another player. The latter, under the tendency of the desire for revenge, constantly strengthens itself and finally defeats the former. Then the former will go the way of the avenger. Competitiveness is a good thing for games.

Social contact: It is our human instinct to pour out our sorrows and share our happiness. Making players communicate more effectively with each other is also a way to increase stickiness.

Family: Human beings are social animals, and family is a warm home for human beings. Many games allow players to get married, but virtual marriages are often fraught with controversy. From a game point of view, this is a way to increase the stickiness of the game.

Social status: It’s tempting to be rewarded and praised for success in legitimate or illicit ways. Whether it’s a single-player game or a multiplayer online game, rewards and rankings are what drive many players to play. Players are constantly levelling up and upgrading themselves.

Tranquillity: The need to be secure and protected.

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